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Open up your notepad and tap out this code
import java.applet.Applet;
import java.awt.*;
import java.awt.event.*;
public class ClickMe extends Applet implements MouseListener {
private Spot spot = null;
private static final int RADIUS = 7;
public void init() {
addMouseListener(this);
}
public void paint(Graphics g) {
//draw a black border and a white background
g.setColor(Color.white);
g.fillRect(0, 0, getSize().width - 1, getSize().height - 1);
g.setColor(Color.black);
g.drawRect(0, 0, getSize().width - 1, getSize().height - 1);
//draw the spot
g.setColor(Color.red);
if (spot != null) {
g.fillOval(spot.x - RADIUS, spot.y - RADIUS, RADIUS * 2, RADIUS * 2);
}
}
public void mousePressed(MouseEvent event) {
if (spot == null) {
spot = new Spot(RADIUS);
}
spot.x = event.getX();
spot.y = event.getY();
repaint();
}
public void mouseClicked(MouseEvent event) {}
public void mouseReleased(MouseEvent event) {}
public void mouseEntered(MouseEvent event) {}
public void mouseExited(MouseEvent event) {}
}
Now Save as ClickMe.java compile it in
DOS like you did when you made your first applet.
Start a new document called Spot.java
and tap this out
public class Spot {
public int size;
public int x, y;
public Spot(int intSize) {
size = intSize;
x = -1;
y = -1;
}
}
Compile it.
Create an HTML file and add this to the
body
<applet code="ClickMe.class"
width="300" height="150">
</applet>
upload your files and you have
just made an interactive applet. In the next lesson we will be taking a closer
look what just went on here as well as customizing the applet
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